<<if $barracks eq "yes">>Some shit went down at the Barracks!<<else>>Nothing happened in the Barracks yet.<<endif>>\n<<if $support eq "yes">>There are new support conversations!<<else>>There are no new support conversations yet.<<endif>>\n\n<<if $barracks eq "yes">>[[Go to the Barracks|Barracks]]<<else>>[[Go to the Barracks anyway|Barracks]]<<endif>>\n<<if $support eq "yes">>[[Go to the Support menu|Support]]<<endif>>\n[[Go back|Main]]\n
You kill the crap out of some bad guys and everything goes swimmingly thanks to your status as the eminent tactician in the Shepards. Except for the time when you got a flying unit too close to that guy with the bow because you totally didn't know that that guy had a bow, and the time where you put your healer at risk because you were unknowingly blocking an enemy's path with someone else and then moved them out of the way at the end of your turn thus leaving your healer undefended, you keep everyone relatively unscathed.\n\nAt the end of the battle, someone who you just killed taunts you with their dying breath about how your victory is meaningless/foretold by the prophecies/otherwise unworthy of note. (Alternately, they taunt you and then just leave. No one said the bad guys can't play on Casual.)\n\nSome more plot happens. It is implied that whatever complications arose as a result of your fighting can probably be resolved by fighting some more, somewhere else.\n\n[[We'll get right on that then|Main]]\n
You assemble a team of your finest warriors, plus Chrom. You optimize their weaponry, and then tell Chrom for the fiftieth time to put the goddamned Silver/Brave/Awesome Sword down and equip Falchion. Jesus, Chrom.\n\n[[GO|Level 3]]\n\n
Yesssss. Support conversations.\n\n[[Nice these are the best|Support 2]]\n
<<silently>>\n<<set $risen = "yes">>\n<<set $barracks = "yes">>\n<<set $support = "no">>\n<<set $barrackscounter = 0>>\n<<set $supportcounter = 0>>\n<<endsilently>>Hey all right it is time to play some Fire Emblem: Awakening.\n\n[[Okay cool let's do it|Main]]\n
<<silently>>\n<<set $risen = "no">>\n<<set $support = "yes">>\n<<endsilently>>You pick the two characters who you want to be friends or fall in love or whatever, and fill out the rest of your battle roster with anyone who'll need to help them survive.\n\n[[Change the music|Improve Support - Music]]\n[[Let's do this|Improve Support 2]]\n
You're at the world map.\n<<silently>><<if $barrackscounter eq 4>><<set $barracks = "yes">><<endif>><<endsilently>>\n<<if $risen eq "yes">>Oh hey there are some Risen to fight!<<endif>>\n\n<<if $risen eq "yes">>[[Go fight some Risen|Risen]]<<else>>[[Use a Reeking Box to call some Risen|Reeking Box]]<<endif>>\n[[Play a regular old level|Level]]\n[[Go to the menu|Pause]]\n
Ha ha ha. Look at that thing! That is completely ridiculous. What the hell, Panne.\n\n[[Seriously|Barracks]]\n
Oh man it's so good.\n\nYou're still at the character select screen.\n\n[[Pick a team and go to town|Level 2]]\n
Oh man it's so good.\n\nYou're still at the character select screen.\n\n[[Pick characters who you want to level up|Leveling]]\n[[Pick characters who you want to gain support|Improve Support]]\n
Yeah! Risen!\n\nYou're at the character select screen. The music is sweet.\n\n[[Pick characters who you want to level up|Leveling]]\n[[Pick characters who you want to gain support|Improve Support]]\n[[Listen to how sweet the music is|Listen]]\n
You read some of the Roster info. Man, those superlatives at the end of each bio are so great.\n\n[[Ha ha, yeah|Barracks]]\n
You know, it's actually pretty clever how they give everyone a humorous defining trait (thus making them easily identifiable), but save most of the actual characterization for these little side chats. It reinforces the larger positive feedback loop: your attachment to your teammates exists in proportion to how much you use them in battle, and the game encourages you to both like the characters you use and use the characters you like.\n\n[[Huh, yeah|Support 5]]\n
Ha ha! Oh, Sumia, what are we going to do with you.\n\n[[Hilarious|Support 6]]\n
<<silently>><<set $support = "no">><<endsilently>>Okay, cool. The bonds of friendship/love have been duly strengthened.\n\n[[Hell yes|Main]]\n
Seriously they are. Who needs NPCs in towns when you have all of this?\n\n[[I hear that|Support 3]]\n
Oh hey that little voice snippet is the thing he sometimes says before a critical hit!\n\n[[Weird|Support 4]]\n
Time for some Fire Emblem
<<silently>><<set $barracks = "no">><<endsilently>>Various characters ask each other about their dreams or hobbies or whatever. Somebody finds a legendary weapon lying on the ground for some reason. Miriel organizes her bookshelf again.\n\n[[Neat|Barracks]]\n
The only reason to use this command is to laugh at the bunny rabbit banner that Panne put up.\n\n[[Check out the banner|Look 2]]\n
You pick a weak character and a high-level tank and throw them into the challenge encounter together. You pair them up so your weak character gets enough Def and/or Res to deal with the class of Risen that you're up against.\n\n[[Change the music|Leveling - Music]]\n[[Let's do this|Leveling 2]]\n
<<silently>>\n<<set $barrackscounter = $barrackscounter + 1>>\n<<set $risen = "yes">>\n<<set $supportcounter = $supportcounter + 1>>\n<<if $supportcounter eq 3>>\n<<set $support = "yes">>\n<<set $supportcounter = 0>>\n<<endif>>\n<<endsilently>>You go to the next story chapter/paralogue. Some plot happens. The details are kind of confusing, but it eventually becomes clear that you're going to need to fight someone. Chrom says something cool.\n\nYou are at the character select screen. The music is sweet.\n\n[[Pick a team and go to town|Level 2]]\n[[Listen to how sweet the music is|Level - Listen]]\n
You're at the Barracks. One of the characters has some snide comment about how you should go to bed.\n\n<<if $barracks eq "yes">>[[Listen in|Listen in]]<<endif>>\n[[Roster|Roster]]\n[[Look|Look]]\n[[Go back|Main]]\n
Nice. There we go.\n\n[[Let's do this|Leveling 2]]\n
<<silently>>\n<<set $risen = "no">>\n<<set $barrackscounter = $barrackscounter + 1>>\n<<endsilently>>You stand tall against an army of Risen soldiers. One by one they throw themselves against your impenetrable aegis. All fall without leaving a scratch. Every now and then you shuffle around so you can pick off an archer that's standing in a weird spot or whatever.\n\nEvery so often you are called upon to send a Bullion (S) to the convoy, which you do with a deft series of button presses that has been burned into muscle memory.\n\nYour weak character levels up a few times. You idly wonder at the math behind the leveling system, but...eh.\n\nFrederick says "Milord" once all of the Risen are dead even though you haven't used Frederick for like a million battles now.\n\n[[Nice|Main]]\n
<<silently>>\n<<set $risen = "yes">>\n<<endsilently>>You use a Reeking Box real quick.\n\n<<display 'Main'>>
Nice. There we go.\n\n[[Let's do this|Improve Support 2]]\n
Dan Bruno
<<silently>>\n<<set $risen = "no">>\n<<set $support = "yes">>\n<<set $barrackscounter = $barrackscounter + 1>>\n<<endsilently>>In battle, you carefully maneuver your lovebirds around so that they engage in as many side-by-side/paired-up battles as they can. You also have them step on the Sparkly Grid Squares when possible, on the off chance that they find a Sparkly Grid Square of Let's Be Friends.\n\nEvery so often you are called upon to send a Bullion (S) to the convoy, which you do with a deft series of button presses that has been burned into muscle memory.\n\nYou hear the bubbly relationship-improving sound and see the floating hearts a bunch of times. You idly wonder at the math behind the relationship system, but...eh.\n\nFrederick says "Milord" once all of the Risen are dead even though you haven't used Frederick for like a zillion battles now.\n\n[[Sweet|Main]]\n